Sep 22, 2012, 04:02 AM // 04:02
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#161
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Ascalonian Squire
Join Date: Aug 2012
Profession: Rt/A
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Quote:
Originally Posted by dagrdagaz
I am not getting the WASD neseccity.
I use the mouse and arrow keys. Works fine sofar imho.
I tried a caster char a little, constant strafing and moving if u want to avoid foes.
Wich u have to, cos u cant take much hits before u get killed.
Much more demanding on your mouse hand.
In other words, classes or races that can get minions or summoned creatures will help.
Except if u play a Warrior ofcourse.
What did help for me is i started really playing a Ranger, and often foes focus on the pet so i can actually stand still at times.
Crafting can be fun, seems like it anyway
However, crafting is kinda broken at the moment, at least semi.
For leveling in Crafting u need way to much mats to decently get atm.
To expensive to buy and to time consuming to farm.
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Crafting is only to get the exp, in general, no other reason otherwise, unless you want to break the bank for a legendary.
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Sep 24, 2012, 05:23 PM // 17:23
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#162
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Wilds Pathfinder
Join Date: Aug 2005
Location: Philadelphia-Go Eagles
Guild: Raptor Five [Five]
Profession: W/
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Quote:
Originally Posted by cantalus
i'd ignore critic reviews, all of them on metacritic, and i'd ignore player reviews that are between 1 and 3 and 9 to 10, read the reviews inbetween, the ones without emotive language, GW2 isn't a bad game, it's just not the game many, including me, wanted, and it was pretty clearly released too soon, and it's obviously made to gain a steady revenue stream out of micro purchases
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this about sums it up, also here is my post on our guilds forums site, have a look , its my overall assetment after getting to level 80. cheers.
http://raptorfive.freeforums.org/vie....php?f=16&t=45
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Sep 24, 2012, 11:20 PM // 23:20
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#163
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by cantalus
i'd ignore critic reviews, all of them on metacritic, and i'd ignore player reviews that are between 1 and 3 and 9 to 10, read the reviews inbetween, the ones without emotive language, GW2 isn't a bad game, it's just not the game many, including me, wanted, and it was pretty clearly released too soon, and it's obviously made to gain a steady revenue stream out of micro purchases
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what does metacritic have it rated as overall? 90 I think, by 40+ review sites? I think they are reviewing the game as they played it with honesty. Most of them loved it. What's the lowest score out of 40+ reviews? 80? 85?
I understand the part where it isn't the game you wanted. That is totally fair. In your opinion, the game isn't what you wanted. What the game is however is a painstakingly crafted game that feels hand made. I now know why it took them so long to make, and they made the game they wanted to make, the best way they knew how. Say what you want about the game, but no one can say that gw2 isn't a work of art, because it is. WIth a game this good you can't throw out the 90's and 100's lol. That is what most of the scores are. You can disagree with that, but an overwhelming amount of people love gw2.
I compare it to Mariah Carey. Tons of people love MAriah Carey. She is like the biggest selling pop artist of all time. Do I like Mariah Carey? Nope. I would rather listen to the pixies or fugazi or dave crowder. I am not however gonna say she is an artist that many don't want. she is exactly what people want, and gw2 was what many people were clamoring for all these years and they finally got it.
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Sep 25, 2012, 01:26 AM // 01:26
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#164
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Lion's Arch Merchant
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Quote:
Originally Posted by jazilla
what does metacritic have it rated as overall? 90 I think, by 40+ review sites? I think they are reviewing the game as they played it with honesty. Most of them loved it. What's the lowest score out of 40+ reviews? 80? 85?
I understand the part where it isn't the game you wanted. That is totally fair. In your opinion, the game isn't what you wanted. What the game is however is a painstakingly crafted game that feels hand made. I now know why it took them so long to make, and they made the game they wanted to make, the best way they knew how. Say what you want about the game, but no one can say that gw2 isn't a work of art, because it is. WIth a game this good you can't throw out the 90's and 100's lol. That is what most of the scores are. You can disagree with that, but an overwhelming amount of people love gw2.
I compare it to Mariah Carey. Tons of people love MAriah Carey. She is like the biggest selling pop artist of all time. Do I like Mariah Carey? Nope. I would rather listen to the pixies or fugazi or dave crowder. I am not however gonna say she is an artist that many don't want. she is exactly what people want, and gw2 was what many people were clamoring for all these years and they finally got it.
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no, unlike the major cultural activities, games critics have much less independence than music, film, visual art etc critics, games critics are not yet far enough away from games producers to criticise without harming careers, there is little objectivity in cultural artifact criticism, in games criticism much less so
i don't understand the hand made comment, and i can easily say it isn't a work of art, it isn't a work of art, art is different to games, art is not generally produced by corporations, art is generally not a computer game, there are other differences but i think you're anthropomorphising a games company, anet made gw2 to make money, it's what corporations do, they make money for investors
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Sep 25, 2012, 08:16 AM // 08:16
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#165
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Ascalonian Squire
Join Date: Aug 2012
Profession: Rt/A
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Quote:
Originally Posted by jazilla
what does metacritic have it rated as overall? 90 I think, by 40+ review sites? I think they are reviewing the game as they played it with honesty. Most of them loved it. What's the lowest score out of 40+ reviews? 80? 85?
I understand the part where it isn't the game you wanted. That is totally fair. In your opinion, the game isn't what you wanted. What the game is however is a painstakingly crafted game that feels hand made. I now know why it took them so long to make, and they made the game they wanted to make, the best way they knew how. Say what you want about the game, but no one can say that gw2 isn't a work of art, because it is. WIth a game this good you can't throw out the 90's and 100's lol. That is what most of the scores are. You can disagree with that, but an overwhelming amount of people love gw2.
I compare it to Mariah Carey. Tons of people love MAriah Carey. She is like the biggest selling pop artist of all time. Do I like Mariah Carey? Nope. I would rather listen to the pixies or fugazi or dave crowder. I am not however gonna say she is an artist that many don't want. she is exactly what people want, and gw2 was what many people were clamoring for all these years and they finally got it.
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I'd have to agree with him though, it's by no means a bad game, but it honestly does feel rushed.
They could have done with longer beta test periods, imho.
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Oct 17, 2012, 02:18 AM // 02:18
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#166
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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My biggest problem is calling it GW2 then putting absolutely nothing Guild Wars in it other than lore. I mean it STILL doesn't have GvG, the pve is so mind numbingly boring and there is no strategy, changing an extremely limited amount of utility skills is not strategy when I've played GW1 for so many years with hundreds of skills at my disposal. This game is trash, more akin to WoW (I know, sorry). Not to mention pvp straight up felt like vanilla WoW getting 1 shot by rogues except it's anyone with a glass cannon build rofl. In pve there are so many 1shot mechanics it makes my head spin.
It's very clear that they have a different view on the players than they did once before. GW1 was that special snowflake that stood out for its incredible originality, uniqueness, and it was really hit or miss with a lot of people. But ANet didn't care, they kept it the way it was because the people who loved it were the only people that mattered.
GW2 is the total opposite. They want to try and please everyone, and omg, as if this wasn't proven totally impossible with Blizzard trying to please casuals and hardcores in WoW. They should have kept it GW, but the game is not going to change in any dramatic manner so I digress... I will simply weep for ANet being the once true great heroes and my favorite company turn into Blizz.
I guess this happens with every company, no matter how good they are, once they expand it's all over. RIP Guild Wars franchise. I will play GW1 until the servers are taken down and just hope one of these days they add more content, lol yea right, but still.
I feel I should also add that the game is so horribly unoptimized yet they haven't even hinted that they are doing anything about it, and even denied nvidia some potential optimizing even though on the GW2 forums there are thousands of posts crying about terrible FPS. I get 10 FPS on my high end PC in both WvW and large events, basically anywhere with a lot of characters on screen.
It's a total joke.. I've never seen such a badly made engine, and supposedly this is a heavy modified version of GW1's engine. Whatever they did, completely ruined it. Even if I WANTED to play the game, I wouldn't be able to because it's like watching a slide show in the bigger events..
Last edited by ruk1a; Oct 17, 2012 at 02:34 AM // 02:34..
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Oct 17, 2012, 09:32 AM // 09:32
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#167
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not so much fell as.....
Join Date: Jan 2009
Location: UK
Guild: bone
Profession: R/
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Quote:
Originally Posted by ruk1a
It's very clear that they have a different view on the players than they did once before. GW1 was that special snowflake that stood out for its incredible originality, uniqueness, and it was really hit or miss with a lot of people. But ANet didn't care, they kept it the way it was because the people who loved it were the only people that mattered.
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Except that they have been slowly but steadily ruining it by dumbing down since Nightfall.
I love the 'special snowflake' phrase, that image will stay with me
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Oct 17, 2012, 08:26 PM // 20:26
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#168
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Missouri
Guild: Reign Of Judgement
Profession: Rt/
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just my 2 cents...
I think my expectations for gw2 were wayyyy off the mark in thinking that it would be even close to the origional GW...
Now with that being said..
The scenery in gw2 is amazing as well as the "events" that pop up and allow all players to join in. I have had a blast running areas and seeing different things, joining with other people on the fly and helping/getting help with areas and the occasional resurrection in the wilderness.
Dungeons are amazingly tough though, and money pits for repairs (imo) and these are just the storyline modes...havent personally tried the explorer mode though.....
glitches? sure- maybe released early? possibly...game stopping? -not even close. Again, having a blast in pve (havent even attempted pvp yet).
My thought- go into GW2 with no expectations about GW origional and you will be pleased and find it a fun challanging game.
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Oct 17, 2012, 10:14 PM // 22:14
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#169
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Frost Gate Guardian
Join Date: Jun 2007
Location: Oulu, in magical land called Finland
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(Sorry for my bad English but here we go...)
Well I dunno. In my opinion the combat in GW2 is much better than in GW1. GW2's combat is reminds me of Phantasy Stars which demands more movement and stuff. In GW1 boss fights you basically stay still and whack a tanky, self-healing boss while having monks sitting back and healing your butt. Long story short, GW2 is more of an action rpg (favorite genre). I do understand people who prefer the traditional rpg mechanics of GW1. It does have its own charms such as the never-ending build wars.
My love for GW2 mechanics ablazed when I fought the Sovereign Eye of Zhaitan. The Eye had an attack where he shoots lots of magic balls which travel on ground. This turned the static spikemashing into a holy child of platformer and bullet hell. Another example is the Son of Svanir boss at the end of Norn starter area. The boss charges at players and cover itself with icy spikes when surrounded. This battle, especially the dodging of charge attacks reminded me of Monster Hunter-games.
Then there is trading. I love the trade system in both GW1 and GW2. Trading Post is an excellent system because it makes trading more easier than it was in GW1. Also the way the market prices go up and down gives a little spice to trading and economics (lol GW2 economics). Finally, you could easily put your rare golden devilspanker of justice up for sale and keep playing instead of being stuck spamming WTS in Kamadan. STILL, I wish you could trade with other people in GW2. In GW1 you could easily find bargains and trade with items if you didn't have cash.
The end game in GW1 is easily better than GW2. There is UW, FoW, Urgoz/Deep, dungeons, DoA etc. In GW2 there are only dungeons. But this kind of comparing is kind of unfair because GW1 is 7 years old and GW2 is still in child's shoes.
Also the PvP in GW2 could use more stuff like the actual GvG (seriously, wtf Anet). But then again, it just came out.
Quote:
Originally Posted by spun ducky
only way to afford exotic or end game gear is through the gem store.
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Last edited by Chilos; Oct 17, 2012 at 10:19 PM // 22:19..
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Oct 17, 2012, 11:43 PM // 23:43
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#170
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Wilds Pathfinder
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I never understood why people call GW's combat 'traditional rpg mechnaics' when damage mitigation, interruption and denial are fundamental elements of it.
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Oct 18, 2012, 12:11 AM // 00:11
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#171
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Frost Gate Guardian
Join Date: Jun 2007
Location: Oulu, in magical land called Finland
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Meh, couldn't find the appropriate word for it. I was talking about the static combat.
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Oct 26, 2012, 04:32 PM // 16:32
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#172
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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I'd say GW1 combat is only feels static in PvE, and only when you no longer fear losing to what you are fighting. The combat mechanics have an amazing amount of potential that was ultimately obscured by power creep.
PvP isn't static at all
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Oct 28, 2012, 10:47 PM // 22:47
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#173
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I think GW2 plays a lot like the korean action MMOs that are coming out. When I played it the first time, it reminded me a ton of TERA. I'm pretty sure Blade and soul plays similarly as well.
I miss being able to click and move though.
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Oct 29, 2012, 06:08 AM // 06:08
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#174
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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GW2 isn't very Korean, and that is a good thing.
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Oct 29, 2012, 06:22 AM // 06:22
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#175
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Wilds Pathfinder
Join Date: Oct 2008
Guild: Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
Profession: W/
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is click to move possible with a z-axis?
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Oct 29, 2012, 01:11 PM // 13:11
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#176
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Frost Gate Guardian
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Sure it is. They just need to normalize the input from the 2D screen into the 3D world, the same way that it handles manually targeted skills. It's not that different than without a z-axis.
Besides there are places in GW1 that have overlapping floors, click-to-move works fine there as long as the distance of the route doesn't exceed pathing limitations.
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Oct 30, 2012, 01:53 AM // 01:53
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#177
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Krytan Explorer
Join Date: Oct 2005
Profession: R/W
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For those who are struggling with keyboard movement, you can hold the left and right mouse buttons down together like in GW1 to move and move the mouse change direction.
It's far from perfect, especially during combat, but it's handy for when you're exploring.
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Oct 31, 2012, 11:49 AM // 11:49
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#178
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Lion's Arch Merchant
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Quote:
Originally Posted by McMullen
For those who are struggling with keyboard movement, you can hold the left and right mouse buttons down together like in GW1 to move and move the mouse change direction.
It's far from perfect, especially during combat, but it's handy for when you're exploring.
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i've been back twice, for a few hours, asked by gw1 friends, asked alot, and it's still awful, for me the lousy UI is still the deal breaker, and far, far from perfect, i can handle pve a while, but not with their counter intuitive controls. no fun is no fun
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Oct 31, 2012, 02:47 PM // 14:47
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#179
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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and my carpal tunnel says HI....using one mouse button is ok for short times, using click to move is great, using TWO mouse buttons to move: pain in the wrist, arm, neck ....
(tried it during beta...horrible horrible and horrible).
No not the way to do it, not even a good work around.
__________________
where is the 'all you can eat' cookie bar?
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Nov 05, 2012, 06:47 AM // 06:47
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#180
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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Quote:
Originally Posted by Horace Slughorn
is click to move possible with a z-axis?
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Yes it is just not built into the game but using a third party client hook it can be done along with much more such as teleportation through a click to move scheme as well.
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